On the ultimate “Bad End”

When I was writing Hanako I flirted with a lot of Bad Ends, to the point where it was almost comical.

Hisao died in a number of ways; one of the most famous amongst the devs was the “Hanako Punch.” Hanako was in a mental state and pushed Hisao away too hard, bringing about a heart attack and death. At the time I thought it was a clever use of the Chekov’s Gun that we dropped in the introduction’s hospital scene, but the execution of the ending was a little forced, making it comical. There was also a scene that was difficult to write, but it involved Hanako jumping in front of a subway train. It was painful to write, and it was cut when the whole “Hanako Psychosis” route was cut (and for good reason; it read like I was rushing towards an unnessecarily dramatic conclusion).

 

However I’ve recently had a number of experiences that make me wonder about the proliferation of “deadly” Bad Ends.

Take Kanon. I think we can all agree that Key seems to have a penchant for lots and lots of drama. They build up your love for a character and then smash your hopes and dreams by killing them off. Of course, the tears flow freely and we all feel a little less manly.

 

But really, when we (as authors) kill off our characters, do we really capture the roller-coaster of emotions that accompany an actual death? Sure, I’m sure I could spend an afternoon writing a tear-jerking death scene, but I highly doubt that I can make you feel the rainbow of emotions that you would feel should a 3DPD part of your life die.

 

I recently (tired) to help a friend through the passing of a loved one. I felt totally inadequate; having never had a close loved one pass away, I didn’t know what to say or do. We talked, drank, laughed, watched “Archer” and everything that we would normally do. But there was a veil of darkness that clouded us all, wrapping its insidious tentacles into our minds.

 

The friend commented that he didn’t like sleeping at night since the passing; the darkness showed him things that he didn’t want to see. When he mentioned this to me I had a realisation. Even if I could create the spectrum of emotions that accompanied death, I don’t think that I would want to.

 

 

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6 thoughts on “On the ultimate “Bad End”

  1. The funny thing about dealing with death is it does not get easier the more you have to do it. It does however become a quicker ordeal the more practice you have and even little fake deaths from stories work a little bit out in your mind for having to deal with a death.

  2. I can understand where you’re coming from. Besides the obvious, there’s a certain…disconnect between using an experience or expereinces to flesh out your writing and actually experiencing them. Especially in the case of retrospect.

    Regardless, you sound like you handled yourself well. Depending on the intamacy of said loved one (I.E. Wife), I cannot offer any sort of advice as that delves into the personal and frankly, philosphical aspect of life and living. Still, my condolences.

  3. I can feel that to. I lost both my grandfathers only 8 months apart and death is a terrible thing to speculate upon let alone write out.

  4. Nice post.
    Also, I would like to see in how many ways could Hisao die. When I was playing the path, there was some scenes that made me think “LOL, that guy will die right now”.

    Sorry for bad english.

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